Wind Wakeup ComboTier 1
at 漫果子大直店1/11 PTM店冠賽
Pilot Skill ↑ top
Head-to-Head Matchups
Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.
| Opponent | Their share | Matches | W-L-D | Raw WR | Shrunk WR | Adj WR | ELO Δ/match |
|---|---|---|---|---|---|---|---|
| Wind Shadowstrike | 14.3% | 2 | 2-0-0 | 100.0% | 66.7% | 62.5% | +12.0 |
| Fire Crux Lorraine | 8.6% | 4 | 2-1-1 | 62.5% | 56.2% | 53.8% | +2.4 |
| Water Aetherwing | 8.6% | 2 | 1-1-0 | 50.0% | 50.0% | 46.6% | -3.3 |
| Fire Oblation | 5.7% | 2 | 2-0-0 | 100.0% | 66.7% | 58.5% | +8.2 |
| Fire Suzaku | 5.7% | 0 | — | — | — | — | — |
| Wind Seiryuu | 5.7% | 1 | 1-0-0 | 100.0% | 60.0% | 60.0% | +16.0 |
| Fire Arcane | 2.9% | 0 | — | — | — | — | — |
| Fire Crux Mage | 2.9% | 0 | — | — | — | — | — |
| Fire Crux Merlin | 2.9% | 0 | — | — | — | — | — |
| Fire Luxem Assassin | 2.9% | 3 | 1-1-1 | 50.0% | 50.0% | 47.8% | -1.6 |
| Fire Suited | 2.9% | 1 | 1-0-0 | 100.0% | 60.0% | 58.9% | +14.3 |
| Fire Umbra Alice | 2.9% | 1 | 1-0-0 | 100.0% | 60.0% | 51.5% | +2.4 |
| Fire Umbra Ciel | 2.9% | 0 | — | — | — | — | — |
| Fire Umbra Guardian | 2.9% | 1 | 0-1-0 | 0.0% | 40.0% | 36.5% | -21.6 |
| Water Allies | 2.9% | 3 | 2-0-1 | 83.3% | 64.3% | 54.6% | +3.4 |
| Water Astra Cleric | 2.9% | 0 | — | — | — | — | — |
| Wind Astra Cleric | 2.9% | 0 | — | — | — | — | — |
| Wind Byakko | 2.9% | 1 | 0-1-0 | 0.0% | 40.0% | 40.3% | -15.5 |
| Wind Crux Lorraine | 2.9% | 1 | 0-1-0 | 0.0% | 40.0% | 45.2% | -7.6 |
| Wind Umbra Ranger | 2.9% | 1 | 1-0-0 | 100.0% | 60.0% | 57.3% | +11.7 |
Decklists · 4 from this event
The 4 public Wind Wakeup Combo decklists from this event, ordered by final placement — click a pilot for the full list.
Mirror Analysis
In 3 mirror matches, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 3 mirrors is borderline; treat these as suggestive, not conclusive.
Winners more often ran: Palvor Sword, Charge the Soul, Coronation Ceremony. Losers more often ran: Evasive Maneuvers, Fire Resonance Bauble, Stifling Trap.
Show all 33 cards with non-zero signal (raw numbers, including 16 held back from the grid above)
| Card | Edge | In winner | In loser | Same | Direction |
|---|---|---|---|---|---|
| Evasive Maneuvers | -0.33 | 1 | 2 | 0 | |
| Fire Resonance Bauble | -0.33 | 1 | 2 | 0 | |
| Palvor Sword | +0.33 | 2 | 1 | 0 | |
| Stifling Trap | -0.33 | 1 | 2 | 0 | |
| Charge the Soul | +0.33 | 2 | 1 | 0 | |
| Coronation Ceremony | +0.33 | 2 | 1 | 0 | |
| Blanche, Sheltering Saint | +0.33 | 2 | 1 | 0 | |
| Steady Sharpshooter | +0.33 | 2 | 1 | 0 | |
| Wind Resonance Bauble | -0.33 | 1 | 2 | 0 | |
| Eternal Magistrate | +0.33 | 2 | 1 | 0 | |
| Turbo Charge | -0.33 | 1 | 2 | 0 | |
| Verdigris Decree | +0.33 | 2 | 1 | 0 | |
| Dodge Roll | +0.33 | 2 | 1 | 0 | |
| Incapacitate | -0.33 | 1 | 2 | 0 | |
| Scatter Essence | +0.33 | 2 | 1 | 0 | |
| Invective Instruction | +0.33 | 2 | 1 | 0 | |
| Portentous Tanggu | +0.33 | 1 | 0 | 2 | |
| Topsy Decree | +0.33 | 2 | 1 | 0 | |
| Concealed Marksman | -0.33 | 0 | 1 | 0 | |
| Veiling Breeze | -0.33 | 0 | 1 | 0 | |
| Cry for Help | -0.33 | 0 | 1 | 0 | |
| Reveal the Hidden | -0.33 | 0 | 1 | 0 | |
| Crystallized Destiny | -0.33 | 0 | 1 | 0 | |
| Tariff Ring | -0.33 | 0 | 1 | 0 | |
| Nullifying Mirror | -0.33 | 0 | 1 | 0 | |
| Zephyr | -0.33 | 0 | 1 | 0 | |
| Dilu, Auspicious Charger | +0.00 | 1 | 1 | 0 | |
| Staggering Strike | +0.00 | 1 | 1 | 0 | |
| Draught of Stamina | +0.00 | 1 | 1 | 1 | |
| Tempest Downfall | +0.00 | 1 | 1 | 0 | |
| Beseech the Winds | +0.00 | 1 | 1 | 0 | |
| Ensnaring Fumes | +0.00 | 1 | 1 | 0 | |
| Veiled Dash | +0.00 | 1 | 1 | 0 |